Combat Mission Shock Force 2: NATO Forces

DLC Combat Mission Shock Force 2: NATO Forces


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100% Official Games
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Operating System
1 September 2020
Product ID
Language Interface Full Audio Subtitles

About This Downloadable Content

NATO Forces is the third module in the Combat Mission: Shock Force family of contemporary land warfare simulations.

Now you have a chance to play with the forces of three additional NATO countries; Germany, Canada, and the Netherlands. Each force is truly unique, not only from each other but from all other forces available in Combat Mission. Tactics and even strategies need to be adjusted to take into consideration the differences in organization, equipment, and intended uses.

A wide range of light, medium, and heavy forces are now at your fingertips. Additionally some new, much requested, units and vehicles (and air support!) are now available for the Syrian side. The challenges are readily experienced with the three campaigns (one of each new nation), 24 standalone scenarios, and numerous Quick Battle maps.

German Heer:

  • Panzer Battalion
  • Panzergrenadier Battalion
  • Gebirgsjäger Battalion
  • Mech Battlegroup
  • Aufklärung Company
  • Panzerpioneer Company

Canadian Army:

  • Tank Squadron
  • Mech Infantry Battalion
  • Independent Battlegroup
  • Rifle Company
  • Engineer Company (Independent)

Dutch Army:

  • Tank Battalion
  • Mech Battalion
  • Manoeuvre Battalion (heavy)
  • Manoeuvre Battalion (medium)
  • Light Infantry Company (Independent)
  • Engineer Company

German Army:

  • Leopard 2A4
  • Leopard 2A6
  • Marder 1A3
  • Marder 1A5
  • Fuchs
  • Fuchs Pioneer
  • Fennek
  • Wiesel 1 (20mm)
  • Wiesel 1 (TOW)
  • Wiesel 2 Pioneer
  • Panzermöser M113
  • Wolf
  • Wolf (MG)

Canadian Army:

  • Leopard 1 A5 C2
  • Leopard 2A4+
  • Leopard 2A6 M
  • Nyala HMG
  • Nyala RWS
  • G Wagon
  • G Wagon Turreted

Dutch Army:

  • Leopard 2A6
  • Fennek CP
  • Fennek RECCE
  • Fennek MRAT
  • CV9035NL
  • YPR 765 PRI
  • YPR 765 PRI ERA
  • YPR 765 PRAT
  • YPR 765 PRCO C
  • G-Wagen
  • G-Wagen MG

German Army:

  • MG3
  • Panzerfaust 3-IT-600
  • HK-GMG
  • Milan ATGM
  • 120mm Tampella Heavy Mortar

Canadian Army:

  • C6 MG
  • M2HB
  • M72A7 LAW
  • Carl Gustav
  • Eryx
  • M19 60mm Light Mortar
  • L16 81mm Medium Mortar

Dutch Army:

  • FN-MAG
  • M2HB
  • Panzerfaust 3
  • Spike-MR missile
  • L16 81mm Medium Mortar

German Army:

  • G22
  • G36
  • G36 w/AG36 grenade launcher
  • G36C
  • G36K
  • G82
  • MG4

Canadian Army:

  • C3A1
  • C7A2
  • C7A2 w/ M203 grenade launcher
  • C8A2
  • C8A2 w/ M203 grenade launcher
  • C9
  • C14
  • C15

Dutch Army:

  • C7A1
  • C7A1 w/ AG36 grenade launcher
  • C8A1
  • C8A1 w/ AG36 grenade launcher
  • AWSMF Sniper Rifle

German Army:

  • PZH 2000 155mm self-propelled howitzer
  • M120 Tampella 120mm mortar
  • R 120mm mortar

Canadian Army:

  • C3 81mm mortar
  • LG Mark 2 105mm howitzer
  • M777 155mm howitzer
  • M1094 155mm self-propelled howitzer

Dutch Army:

  • PzH 2000 155 mm self-propelled howitzer
  • RT-61 120mm mortar

German Army:

  • Tornado IDA

Canadian Army:

  • CF-188A

Dutch Army:

  • AH-64 Apache Longbow
  • F-16


  • ZSU-23-4 Shilka
  • Zil-131
  • Pickup (ZU-23-2)

Air Support:

  • Mi-24D
  • Mi-24P
  • MiG-21BIS
  • MiG-23
  • SU-17M
  • SU-22
  • SU-24M2
  • SU-25

About Combat Mission Shock Force 2

The latest title in the famous Combat Mission franchise of wargames, now on Steam. Shock Force 2 brings you to a hypothetical conflict in Syria between the forces of NATO and the Syrian Army.

Take command of US Stryker Brigade Combat Teams (SBCT) and Heavy Brigade Combat Teams (HBCT) to fight against Syrian Army Infantry, Mechanized and Armored units in an arid setting. Experience the full range of modern threats to conventional military forces, including irregular combat forces, terrorists, spies, suicide bombers, IED's and other deadly tools employed in the asymmetric warfare of the modern day. Play the Task Force Thunder campaign, more than a dozen carefully crafted battles, or unlimited Quick Battles.

Players are assigned detailed missions to accomplish based on a richly diverse set of Objectives. Missions can be played in either Real Time or our novel WeGo hybrid turn based mode introduced with the first Combat Mission game 20 years ago. WeGo allows each player to plan out 60 seconds of combat and then watch as both sides' commands are carried out simultaneously. The WeGo system also allows for re-watching turn action and playing against another player by email (PBEM) or "hotseat" on a single computer. RealTime and WeGo head to head play can also use TCP/IP on a LAN or over the Internet. Massive replayability comes from a unique Quick Battle system which allows players to purchase their own custom force and fight over the battlefield of their choice from a wide array of different maps. A powerful map and scenario Editor allows you to create battles or campaigns for yourself and others.

All units are portrayed one for one in 1:1 scale in high resolution polygon 3D models with articulated suspensions, animated hatches, and other features that make them feel real. Unlike other 3D tactical wargames, Combat Mission combines real world physics with a thoroughly researched portrayal of forces, right down to what the individual soldiers cary into battle. Advanced vehicle damage modeling allows for tracking of each sub-system, including the most realistic ballistics, armor and post-armor effects available in any game. Unlike other games that claim this level of realism, Combat Mission actually delivers it across the whole spectrum of warfare, including the interaction of weather, lighting, and terrain on how units and their weapons function.

Perhaps the most important feature of Combat Mission is its detailed and innovative portrayal of "soft factors". Experience, Morale, Leadership, and other elements operate at the individual soldier level and collectively transform how units behave. As important as these battlefield concerns are, most other games give them short shrift or don't bother covering them at all. In the real world having the best weapons means nothing if the soldiers crewing them are balled up in fear or are too distracted to see what's going on around them.

Weapon penetration values and armor protection are based on extremely detailed real life data and scientific algorithms that are specific to exactly what is seen in the game. There are no arbitrary values (hitpoints) or precalculated resolution tables (CRTs) that so often produce frustratingly inaccurate results. The advanced Tactical AI (TacAI) models the psychological state and inherent qualities of every soldier on the battlefield, allowing for genuine battlefield behavior from every soldier as if they were their own free thinking individual.

The simulation of independent soldiers is important in another regard because it allows Combat Mission to have what we call Relative Spotting. This is a system which ensures that each soldier has their own unique view of the battlefield, avoiding the "Borg" issue seen in many games where once one person has spotted an enemy, automatically everyone else has spotted it and can fire on it as well. Any wargamer worth his weight in gunpowder knows that Fog of War is one of the most important battlefield elements. An unprecedented simulation of Command and Control (C2) combines with Relative Spotting to realistically portray the flow of information and responsibility between soldiers as they share information with each other on what they can see on the battlefield

All of these elements, and many more, seamlessly fit together to create the most realistic battlefield experience out there. The realism level isn't pushed in your face with lots of data and obscure references. Instead players experience all of this with the 3D graphical environment. Combat Mission's visceral game environment is what attracts players, the richness of the gameplay is what keeps them playing for years on end.


  • Tactical warfare at battalion and below scale in a true 3D environment
  • Command individual vehicles, teams, and squads
  • Expansive simulation of "soft factors" such as Morale, Experience, and Leadership
  • Innovative systems portraying Fog of War, Spotting, Line of Sight, Command & Control, and Objectives
  • Unmatched realistic physics, ballistics, and battlefield effects
  • Fight in a wide range of weather and lighting conditions, all of which realistically impact fighting abilities
  • Unique hybrid system for RealTime or WeGo (turn based) play
  • Full featured Editor for maps, scenarios, and campaigns
  • Quick Battle system sets up deliberate or randomized battles based on player specifications
  • Single player and head to head play, including Play By Email (PBEM)
  • Detailed and realistic combat formation for the United States Army and Syrian Army
  • Two types of Syrian Unconventional Forces, Spies, IEDs, and VIEDs
  • One large campaign, a small training campaign, 20 standalone scenarios, and numerous Quick Battle maps.
  • On map mortars, mortar vehicles, drones, anti-aircraft fire, and other modern warfare features
  • Expanded arid combat environment, now including waterways, bridges, and other new terrain
  • Intricately detailed and highly realistic combat equipment for the United States Army and Syrian Army, including 41 vehicles and 35 assorted small arms and crew weapons.
  • Expansive maps with 1m x 1m resolution allow for short and long range action across complex terrain
  • Buildings have explicitly simulated doors, windows, and floors
  • Weather and ground condition modelling systems allow for everything from dry sunny days to muddy stormy nights, with visibility and mobility dynamically affected by the conditions. Some Combat Mission games include the full range of Winter, Spring, and Fall weather as well
  • Line of Sight and Line of Fire are separately calculated, which means sometimes you can see something you can't shoot and sometimes you can shoot at things you can't see
  • Soldier posture (prone, kneeling, standing) affects everything including spotting, cover, and ability to engage enemies
  • Line of Sight is calculated from the "eyeballs" or "sensor" point, not a generic value
  • Much of Combat Mission's realism comes from correctly simulating important low level details, such as crew responsibilities, vehicle vision blocks, high tech sensors, etc. A 3 man tank with a few cloudy vision blocks doesn't have to be artificially made inferior to a 5 man tank with a commander's cupola and separate vision blocks for the gunner and loader because in Combat Mission it happens naturally
  • The way a nation organizes its units has a huge impact on how they perform in combat, therefore great pains are taken to accurately portray formations as they are in real life for a particular point in time
  • Lighting affects combat in no small way in real life as well as in the game. The correct lighting conditions are simulated based on time of day, time of year, and weather

OS: Windows 7
Processor: Pentium IV 1.8 GHz or equivalent speed AMD processor
Memory: 4 GB RAM
Graphics: 256 MB VRAM or better and must support 1024x768 or higher resolution in OpenGL
Storage: 10 GB available space
Sound Card: DirectX 10 compatible Sound Card (Windows only)
Additional Notes: The game does not work in a virtualized environment (virtual machine)


OS: Windows 10
Processor: Pentium IV 2.8 GHz or equivalent speed AMD processor or better
Memory: 8 GB RAM
Graphics: 1 GB VRAM or better and must support 1024x768 or higher resolution in OpenGL
Storage: 12 GB available space
Sound Card: DirectX 12 compatible Sound Card (Windows only)
Additional Notes: The game does not work in a virtualized environment (virtual machine)

Redeem on Steam
This game requires a Steam account to play
Instant Digital Delivery
Your purchased game will be available immediately
100% Official Games
All games come directly from official publishers
Operating System
Slitherine Software
1 September 2020
Product Code
Language Interface Full Audio Subtitles